Audio and MIDI Data Processing
This module develops your knowledge, understanding and application of digital audio and of MIDI as a means of creative audio and performance control.
This is achieved through using Max, a cross-platform, visual, object-orientated audio/MIDI processing application.
With Max, you create a range of digital audio and/or MIDI ‘patchers’ that can be controlled by MIDI data.
We deliver the module as a series of demonstrations and lectures, which describe practical exercises that you attempt in facilitated practical sessions.
Assessment is through a portfolio of assignments that contain both written and practical elements.
This module encourages you to investigate those aspects of the music business in which you aim to focus your career, and to develop a strategy that allows you to achieve this goal.
You create a career and personal development action plan based on a synthesis of your learning across the entire degree programme.
The module begins with a number of group discussion sessions. These are followed by regular one-to-one tutorials which focus on the investigations you make into your chosen career, and on the creation of your personal and career development plan.
This plan forms the basis for assessment on this module.
This module serves as an introduction to working with audio in the games industry. Students create and implement interactive sound assets into a game using Epic Games “Unreal Engine 4” and Firelight Technologies “FMOD” audio middlewear.
Advanced Production Techniques
This module ensures that students are able to keep up with new developments which are common in such a technology orientated industry. It also develops student’s ability to present information in a formal setting in the form of a “Micro Teach” on a given subject.
This module develops your technical skills and understanding of creative music production through exercises involving advanced sound capture and manipulation techniques.
These exercises include surround sound capture and reproduction, remixing, mix reconstruction, advanced sampling techniques and advanced signal processing/MIDI/video control, using a range of software.
You achieve this in the context of a live event, such as an audio/MIDI/video performance or sound installation.
In lectures and demonstrations you investigate technical issues in site theatres, recording studios and audio/MIDI programming suites.
Regular tutorials and seminars explore concepts, monitor progress and give formative feedback on your work.
Assessment is based on plans for a live performance or installation, the live performance or installation itself and an evaluation.
This module develops your ability to use the knowledge and skills that you have developed at work and/or on the course to complete a realistic work project. It aims to integrate the skills and knowledge developed in other modules within a major piece of work that reflects the type of performance expected of a higher technician at work.
Sound and Music for the Moving Image
The film and media industry continues to rapidly expand. The Sound For The Moving Image module gives students the skills necessary to work in post production. Hands-on and realistic projects are completed as part of a portfolio of work which sees students creating sound effects, Foley effects, sound design projects and dialogue replacement sessions, whilst also collaborating with artists and actors to fulfil their creative needs.
The module develops your creativity, technical skills and understanding in the creation, editing, production and post-production of sound and music for video.
We deliver this module around demonstrations and practical exercises which you attempt in facilitated practical sessions.
It is assessed from the programme material created by the groups and from an evaluative report.